icosahedron
Defines the geometry of a regular icosahedron. Use ICOSAHEDRON_PRIMITIVES vertex configuration with ICOSAHEDRON_VERTEX_COUNT vertices.
Get the coordinate of vertex i
vec3 icosahedronCoord(int i);
Get the normal vector of vertex i
vec3 icosahedronNormal(int i);
The icosahedronVertex function can be used directly as the vertex shader if no coordinate transformation is needed.
Example
vec4 vertexShader(out vec3 normal, int index) {
vec3 coord = icosahedronCoord(index);
normal = icosahedronNormal(index);
coord = transformCoord(coord);
normal = transformNormal(normal);
return projectCoord(coord);
}
vec4 fragmentShader(in vec3 normal) {
return computeLighting(normal);
}
model Icosahedron :
fragment_data(vec3),
vertex(vertexShader, ICOSAHEDRON_PRIMITIVES, ICOSAHEDRON_VERTEX_COUNT),
fragment(fragmentShader);