bicubic
Sample a texture at texCoord with bicubic interpolation. Filtering must be set to linear for the texture's image (the default setting)
vec4 textureBicubic(sampler2D texture, vec2 texCoord);
Sample a texture at texCoord with bicubic interpolation. Filtering must be set to linear for the texture's image (the default setting)
vec4 textureBicubic(sampler2D texture, vec2 texCoord);